After being expelled from her current town of residence for happening to own the shop in which a Dark One from the Abyss was summoned, Alyinka Thalma agreed to meet with the tiefling Nom Etain and her tracker/bodyguard, Jade Marinaris in some other distant town up north.
The adventure begins, when Nom – who happens to owe Alyinka a lot of money – and his jailer/keeper Jade arrived in the agreed upon town only to find that Alyinka is nowhere to be seen. Sensing an opportunity to either ditch Jade, or hustle for more money, Nom decides to attempt a classic “tour guide” con on a nearby tourist.
The tourist in this case is a rich Eladrin called Arkeimystos Shalcaidh, and his guard, an ex-army officer named Elora Sunhaven.
Unbeknownst to all of them, they were being observed by Cro, a Blade hired by Alyinka, here to collect on Nom’s debt. Cro managed to find an optimal perch on a rooftop near the arguing individuals.
As the bickering continued, a vagrant named Farnam attempted to warn them that this isn’t the best town for tourists to wander about. Farnam ended up with an arrow in his side for his troubles. The local pie-lady in the crowd near our party turned out to be an assassin that didn’t want spitting vagrants to talk too much.
While Jade attempted to confront the pie-lady for the evil she has done, the bells in the tower at the center of the beautiful normal town rang twice. Daytime instantly became dusk, the exits from the place became chasms of doom. The abnormally normal people of this unreasonably normal, perfectly beautiful town, transmuted into the undead. Yes, even the pie-lady assassin.
Swords were drawn and used, undead bodies were hit with war-hammers and eldritch energies, and a hired Blade and his pride slipped off roofing tiles.
It was bloody. It was fun. Zombies always make everything better. Violence is no exception.
After the battle, it was concluded that the party head towards the bell tower, the assumed source of this corruption, and find a way to escape this now-rotting-town. After several fights with more undead, and their dogs, the tourists were eventually able to discover Alyinka hidden away in locked chest. Apparently her urgent need to clean the inside of the said chest in the name of her god, Laundromat, got the best of her.
Later on in the culvert leading into the tower, during a scuffle with even more zombies, the group of tourists ran into an otherworldly elf named Pol. Apparently, by sheer bad luck, the elf was magically sent to this rotting, zombie-infested town.
It is amusing to note that Pol doesn’t perceive his current predicament in the same manner. Pol claims he was sent here in accordance with his culture’s rites of passage, wherein a magical portcullis sends the willing participants to other worlds, where they will supposedly fulfill their “greater destiny.”
After a minor encounter with a faulty trapped door at the end of the culvert, an obligatory raid of the tower’s many rooms for necessary items that could be used for survival, and a major skirmish with two beastly spiders and a fat zombified man-thing, the desperate tourists reached the tower’s belfry.
Curiosity over the belfry’s furniture arrangement and random items led to an epic battle with six man-sized bats that seem to have called the belfry home. Bats don’t like the sound of falling skulls, so it seems. To say that the tourists were clearly outmatched, is an understatement. It was beating; grand and horrific all at the same time.
By the grace of Laundromat, and the combat prowess of Elora, Arki, and the otherworldly elf, the tourists bested the bats, much to their relief. Desperation brings about miracles, or so they say.
Further investigation of the upper areas of the tower revealed a note from the schemers responsible for the town’s current state. It foreshadowed terror and coming darkness that will soon spread across the lands, but that really didn’t matter to the tourists. All they cared about was the part of the note that said there are escape tunnels out of the town, and they originate from the dark, dangerous, and still unexplored dungeons of the tower.
They have a note, and they know where to go. All they need to do now is survive.